hasstate.blogg.se

Gamemaker 7 examples
Gamemaker 7 examples











gamemaker 7 examples
  1. #Gamemaker 7 examples for free
  2. #Gamemaker 7 examples update
  3. #Gamemaker 7 examples code

However, iteration is quicker with the Test Tool due to the ability to quickly copy and paste data between slots and export GMS code for your projects without needing to re-export files from Spine, and re-import them into GameMaker. Slot colour and alpha data can also be setup and saved in Spine and the extension will read this data directly and apply it to a skeleton loaded with the extension. The tool also allows you to load and save colour data, as well as export GMS1.4 and GMS2.x source code - which can be copied straight into your project to be used by the extension, saving you the job of doing it by hand.

#Gamemaker 7 examples for free

If you purchase spineSlotExt you also get fully commented project files of these binaries for both GMS 1.4 and GMS2.x.īoth of the binaries can be downloaded for free at the bottom of the page.Ī "Test Tool" is available to download which uses the extension internally to allow slot colour and slot alpha to be changed, and collisions to be detected on compatible skeletons with bounding boxes setup.Įxample files are provided in case you don't have any of your own Spine exported files handy, but the tool will also allow you to load in your own exported files and test how they work in regards to changing the slot colour, slot alpha and detecting collisions. Please take a look at the video to see how easy it is to unlock the power of unlimited customization of characters, outfits, vehicles, weapons and more whilst using a single set of source sprites - the possibilities are endless!Ĭompiled binaries of the demo projects are provided here for you to take a look at and see the extension in action. The extension is compatible with all export targets that support the use of Spine skeletons within GameMaker: Studio and GameMaker Studio 2. The extension contains no scripts, and all functions will appear as native GML functions - keeping your projects clean and tidy.

gamemaker 7 examples

Simply import the extension into your project and you are able to start using the extension to manipulate slots in your own projects. Instead of having to waste time and resources creating multiple versions of the same sprites, you can now use a single set of sprites and change their colour and alpha at any time during runtime.Ĭollision detection of individual slots is also simplified, you can detect pixel perfect collisions with any bounding box attachments setup inside Spine using only a single function call. SpineSlotExt is an extension for GameMaker Studio 2 and GameMaker: Studio 1.4 that provides functions to allow the runtime manipulation of individual slot colour and slot alpha on Spine skeletons, as well as collision detection of individual slots on skeletons setup with bounding box attachments.

#Gamemaker 7 examples update

UPDATE The functions added by this extension have now been added natively to GMS 2.2.2 and later.Īs such it is now only required if you want to add the functionality it offers to GMS 1.4, or if you want to show support.













Gamemaker 7 examples